# Player Avatars

<figure><img src="/files/IuNJtjpKmZMC03gudxd0" alt=""><figcaption></figcaption></figure>

This details the implementation of the avatars, their inventory and their statistics.

There are two types of avatars in the game. The first one is the permanent avatars, which permanently belong to players. They can be sold and traded as the player's content.

The 12000 avatars are bought from our marketplace. These are Founder Avatars. There are also another 12000 avatars that can become accessible by staking a certain amount of tokens into our game. These avatars are called the Shell Avatars

## Stats

|                     | Abbreviation |                                                                                                     |
| ------------------- | ------------ | --------------------------------------------------------------------------------------------------- |
| Attack              | ATT          | Determines the attack strength of the avatar.                                                       |
| Defense             | DEF          | Determines the defense strength of the avatar.                                                      |
| Health Points       | HP           | Determines the total health of the avatar.                                                          |
| Range               | RNG          | Determines the amount of tiles an avatar can shoot using a ranged attack.                           |
| Mining              | MINE         | Determines the chance roll at which the avatar mines.                                               |
| Regeneration        | REG          | Determines the speed at which the avatar regenerates health points.                                 |
| Vitality (optional) | VIT          | Determines the speed at which the avatar is ready to spawn after death.                             |
| Energy              | ENG          | This affects the energy the players can do to perform actions in the game see the actions document. |


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