Melee and Ranged Combat
There are two types of combat, first is melee where two opposing avatars are adjacent. The second ona e is ranged attack where the two avatars are not adjacent.
Ranged Attack
● An avatar must not be adjacent to the target avatar.
● Ranged attacks also consume 1 energy.
● The defending avatar does not fire back at the attacker.
Allowing ranged counter attacks means defenders can “exceed” their normal range.Ranged attacks has lower damage.
Since multiple enemies can attack a single target reduced ranged damage keeps the hit-to-kill count steady.
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