> For the complete documentation index, see [llms.txt](https://gainhive.gitbook.io/gainhive-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gainhive.gitbook.io/gainhive-whitepaper/gameplay/equipments.md).

# Equipments

<figure><img src="/files/2EFG6qqQaxZCVJLkAhfg" alt=""><figcaption></figcaption></figure>

Equipments are items equipable to the main character. They provide bonuses to the equipped avatar.

Equipments can be changed at will.

There are 3 slots for equipment.

&#x20;

| Slot   | Types of items          |
| ------ | ----------------------- |
| Head   | Crowns and hats         |
| Body   | Armor or clothing       |
| Hands  | Gloves                  |
| Weapon | Sword, Spear, Mace, etc |

&#x20;

Each piece of equipment provides a bonus to the avatar. If the equipments are reforged using tokens/in-game currency the bonus is improved (see details in Reforging)

&#x20;

For equipments there is a rarity system:

&#x20;

| Rarity Level | Bonus Increase | In game count |
| ------------ | -------------- | ------------- |
| Common       | +5%            | 100x          |
| Uncommon     | +10%           | 30x           |
| Rare         | +25%           | 10x           |
| Epic         | +50%           | 3x            |
| Legendary    | +80%           | 1x            |

&#x20;

For example a headpiece can provide the following bonuses.

&#x20;

| Rarity Level | Example Name             | Defense Increase |
| ------------ | ------------------------ | ---------------- |
| Common       | Leather Helm             | +2.5%            |
| Uncommon     | Studded Helm             | +5%              |
| Rare         | Knights Helm             | +12.5%           |
| Epic         | Great King’s Helm        | +25%             |
| Legendary    | Legendary Helm of “Name” | +40%             |


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