> For the complete documentation index, see [llms.txt](https://gainhive.gitbook.io/gainhive-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gainhive.gitbook.io/gainhive-whitepaper/gameplay/looting-system.md).

# Looting System

<figure><img src="/files/BRJqiaj2iUpKp3OlPlZz" alt=""><figcaption></figcaption></figure>

When an avatar is killed they lose all of 100% of their inventory\[1] \[2] \[3] and the bounty wallet.. These include game-specific items such as aluminium, crystal etc. and their tokens.

There is a breakdown for the combined items in the inventory and bounty wallet of the defeated avatar.

&#x20;

|               | Percentage |                                                                                        |
| ------------- | ---------- | -------------------------------------------------------------------------------------- |
| Lost          | 10%        | Burned forever                                                                         |
| Spilled       | 5%         | Stays on the hexagon, when the hexagon is mined it can be harvested as well.           |
| Clan Share    | 5%         | If the attacker has a clan this goes to clan vault, if not this goes to faction vault. |
| Faction Share | 5%         | This goes to faction vault.                                                            |
| Bounty        | 10%        | This goes into bounty wallet of the player.                                            |
| Actual Gain   | 65%        |                                                                                        |

| Actual Gain Distribution | Percentage |   |
| ------------------------ | ---------- | - |
| Immediate Gain           | 10%        |   |
| Inventory Gain           | 90%        |   |
