Items
Items will use the similar outcome modifier. If there are items in the hex tile, the value of obtaining the item will depend on the rarity of the item.
When a mining action is performed a random item will be selected, then based on its rarity it will be given to the player according to the following table.
Common
10% chance
Uncommon
5% chance
Rare
2.5% chance
Epic
1.25% chance
Legendary
0.625% chance
The roll count will be determined by the players “mining” outcome.
Example 1
There are 1000 Metal on the hex
Player performed a regular mining. In rewards screen they will receive 10 Metal
Example 2
There 1000 Metal and 50 Tokens on the hex
Player performed a Good Mining, In rewards screen they will receive 20 Metal and 1 Token.
Example 3
There are 1000 Metal 1 Common item and 1 Uncommon item on the hex
Player performed a Great Mining, First they will gain 50 metal. Then the item rolls will be thrown.
For “Great mining” 5 rolls are thrown. Each roll either the Common or Uncommon item is selected with 50% chance each. IF the common item is selected the player will gain the item with 5% chance
IF the uncommon item is selected the player will gain the item with 2.5% chance
The rolls continue until all items are looted OR the the system rolled all 5 rolls the player gained through “Great Mining”
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