# Gameplay

- [The Planet](/gainhive-whitepaper/gameplay/the-planet.md): Do you have what it takes to conquer them?
- [Hexagons](/gainhive-whitepaper/gameplay/the-planet/hexagons.md): Rentable and upgradeable hexagons are the sole source for any kind of rewards available within GainHive.
- [Player Avatars](/gainhive-whitepaper/gameplay/player-avatars.md)
- [Factions](/gainhive-whitepaper/gameplay/player-avatars/factions.md)
- [Faction Based Diplomacy](/gainhive-whitepaper/gameplay/player-avatars/factions/faction-based-diplomacy.md)
- [Clans](/gainhive-whitepaper/gameplay/player-avatars/clans.md)
- [Clan Warfare and Rewards](/gainhive-whitepaper/gameplay/player-avatars/clans/clan-warfare-and-rewards.md)
- [Clan Pages](/gainhive-whitepaper/gameplay/player-avatars/clans/clan-pages.md)
- [Algocracy and Player Organisation](/gainhive-whitepaper/gameplay/algocracy-and-player-organisation.md): Facilitating Player Communication
- [The King/Queen/Leader](/gainhive-whitepaper/gameplay/algocracy-and-player-organisation/the-king-queen-leader.md)
- [War and Peace Decisions](/gainhive-whitepaper/gameplay/algocracy-and-player-organisation/war-and-peace-decisions.md): There are several decisions a faction can be, most important would be the War and Peace decisions.
- [F2P and Customer Segmentation](/gainhive-whitepaper/gameplay/f2p-and-customer-segmentation.md)
- [Mercenary System](/gainhive-whitepaper/gameplay/f2p-and-customer-segmentation/mercenary-system.md): The sub-players can play the game in multiple ways.
- [Mercenary Sub-Game](/gainhive-whitepaper/gameplay/f2p-and-customer-segmentation/mercenary-system/mercenary-sub-game.md)
- [Leveling](/gainhive-whitepaper/gameplay/leveling.md)
- [Reforging Avatars](/gainhive-whitepaper/gameplay/reforging-avatars.md)
- [Reforging Bonus](/gainhive-whitepaper/gameplay/reforging-avatars/reforging-bonus.md)
- [Avatar Quality](/gainhive-whitepaper/gameplay/reforging-avatars/avatar-quality.md)
- [Aspect Trading](/gainhive-whitepaper/gameplay/reforging-avatars/aspect-trading.md)
- [Equipments](/gainhive-whitepaper/gameplay/equipments.md)
- [Upgrading Equipments](/gainhive-whitepaper/gameplay/equipments/upgrading-equipments.md)
- [Crafting Equipments and Items](/gainhive-whitepaper/gameplay/equipments/crafting-equipments-and-items.md)
- [Action and Energy System](/gainhive-whitepaper/gameplay/action-and-energy-system.md): A short breakdown of all actions are listed below. Please note that each action detail might be explained in a later section of the document.
- [Movement System](/gainhive-whitepaper/gameplay/movement-system.md): This document details the implementation of the movement system.
- [Combat System](/gainhive-whitepaper/gameplay/combat-system.md): This part details the implementation of the combat system.
- [Combat Phases](/gainhive-whitepaper/gameplay/combat-system/combat-phases.md)
- [Melee and Ranged Combat](/gainhive-whitepaper/gameplay/combat-system/melee-and-ranged-combat.md): There are two types of combat, first is melee where two opposing avatars are adjacent. The second ona e is ranged attack where the two avatars are not adjacent.
- [Adjusting and Balancing](/gainhive-whitepaper/gameplay/combat-system/adjusting-and-balancing.md)
- [Combat Outcomes](/gainhive-whitepaper/gameplay/combat-system/combat-outcomes.md)
- [Attacker Victory](/gainhive-whitepaper/gameplay/combat-system/combat-outcomes/attacker-victory.md)
- [Defender Victory](/gainhive-whitepaper/gameplay/combat-system/combat-outcomes/defender-victory.md)
- [Tie](/gainhive-whitepaper/gameplay/combat-system/combat-outcomes/tie.md)
- [Respawning System](/gainhive-whitepaper/gameplay/respawning-system.md)
- [Looting System](/gainhive-whitepaper/gameplay/looting-system.md)
- [Items](/gainhive-whitepaper/gameplay/looting-system/items.md)
- [Mining System](/gainhive-whitepaper/gameplay/mining-system.md)
- [Items](/gainhive-whitepaper/gameplay/mining-system/items.md)
- [Hiding and Immunity](/gainhive-whitepaper/gameplay/hiding-and-immunity.md)
- [Events](/gainhive-whitepaper/gameplay/events.md): There will be events in GHIVE, events are aimed at increasing game retention and a way of monetization.
- [Full Loot Night](/gainhive-whitepaper/gameplay/events/full-loot-night.md)
- [Treasure Hunt](/gainhive-whitepaper/gameplay/events/treasure-hunt.md)
- [Spachip Drops](/gainhive-whitepaper/gameplay/events/spachip-drops.md)
- [Storms and Volcanos](/gainhive-whitepaper/gameplay/events/storms-and-volcanos.md)
- [Free Events](/gainhive-whitepaper/gameplay/events/free-events.md)
- [Monetized Events](/gainhive-whitepaper/gameplay/events/monetized-events.md)
- [Sponsored Events](/gainhive-whitepaper/gameplay/events/sponsored-events.md)
- [Seasons](/gainhive-whitepaper/gameplay/seasons.md)
