GainHive Whitepaper
  • ⚔️Welcome to GainHive
  • 🆕Early Adopter NFTs
    • Rarity Levels
    • Utilities
    • Royalty Pools
    • Minting Fund Lottery
  • Gameplay
    • The Planet
      • Hexagons
    • Player Avatars
      • Factions
        • Faction Based Diplomacy
      • Clans
        • Clan Warfare and Rewards
        • Clan Pages
    • Algocracy and Player Organisation
      • The King/Queen/Leader
      • War and Peace Decisions
    • F2P and Customer Segmentation
      • Mercenary System
        • Mercenary Sub-Game
    • Leveling
    • Reforging Avatars
      • Reforging Bonus
      • Avatar Quality
      • Aspect Trading
    • Equipments
      • Upgrading Equipments
      • Crafting Equipments and Items
    • Action and Energy System
    • Movement System
    • Combat System
      • Combat Phases
      • Melee and Ranged Combat
      • Adjusting and Balancing
      • Combat Outcomes
        • Attacker Victory
        • Defender Victory
        • Tie
    • Respawning System
    • Looting System
      • Items
    • Mining System
      • Items
    • Hiding and Immunity
    • Events
      • Full Loot Night
      • Treasure Hunt
      • Spachip Drops
      • Storms and Volcanos
      • Free Events
      • Monetized Events
      • Sponsored Events
    • Seasons
  • Financial Instruments
    • Market Spread
    • Open Market and Trading
    • Direct Player to Player Trading
    • Renting Avatars
    • Clans and Factions
  • Roadmap & Completed Milestones
    • Roadmap
    • Achievements
  • Tokenomics
    • $GHIVE
    • Vesting Schedule
    • Game Economy
  • Team
    • About Us
    • Core Members
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  1. Roadmap & Completed Milestones

Roadmap

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Last updated 2 years ago